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Issue 2013 - September

I became a hypocrite

I'm sad to say, but I became hypocrite. Some years ago, I've signed an oath not to buy any UEFI device. I did break this oath yesterday by buying Samsung ATIV Book 730U which has UEFI BIOS. I'm sorry. Perhaps one day there will be an open BIOS replacement or something. And of course, I've turned Secure Boot off and didn't install Windows 8 shipped with this notebook(no, I haven't even accepted EULA!).

Zdenek Styblik 2013/09/01 17:51

Plea to game developers - NPC AI is good nowadays, but could it be better?

Despite it may seem a as a rant, it's actually seriously meant post. I've been quite amazed by NPCs in Batman: Arkham City and Dishonored. By amazed I mean they felt alive particularly by having meaningful conversations(more or less in case of Dishonored) between each other.

Now, the space for improvement I see is these NPCs have no links/communication channels between each other. Two NPCs are having a conversation. If you kill one of them, the other one doesn't notice; doesn't investigate why the other side became silent. But we, people, would, wouldn't we? I would. I suspect this is because NPCs don't have communication channel between each other, but are rather event driven with a bit of randomness(Do I feel like replying to event I've received?). Would be something like this hard to do? To keep track of conversations, making and breaking/ending them. I think it would make games not only a bit more challenging, but it would add a bit more life-likeness to NPCs as well. On the other hand, I'm well aware making NPC AI isn't easy and I'm sure somebody from game industry could give me a handful of corner-cases where this would either break the game or would cause NPCs to go crazy :-)

Zdenek Styblik 2013/09/07 10:43

bloglike/2013-09.1378551036.txt.gz · Last modified: 2013/09/07 05:50 by stybla